Part One: The Onset.

1. (4)  PC 1-1 and squads 1-1a, 1-1b, and 1-1c will enter from the south W22.

2. (3)  PC 1-2 and squads 1-2a, 1-2b, and 1-2c will enter rough ground R18, at its most westerly point, and proceed to deploy in NW corner of woods W24 (2604).

3. (4)  PC 2-1 and squads 2-1a, 2-1b and 2-1c enter woods W27.   From its most westerly end, they proceed to W25 and deploy at co-ordinates  5206 facing N.

4. (4)  HMG 2, PC 2-2 and squads 2-2a, 2-2b, and 2-2c enter at point 4600, south of hill H6, and using cover of W25 surmount hill H6 at its easterly end and deploy in rough ground R19, facing largest visible threat.

5. (3)  PC 1-1 and 1-1a,b, and c proceed through R17 and from its NE tip make their way to deploy in W13at its westerly end (0709).

6. (3)  PC 2-3 and  squads 2-3 a,b, and c, plus FOO 2 will enter W27 at its easterly end (5801) as a group move, and deploy facing N.  The FOO will be the last to make this move.

7. (5) Squads 1-3 a,b, and c, plus PC 1-3, CC 1, HMG 1 and FOO1 will enter W23 as a group, moving in that order.  Deploy facing N.

8. (5) If FOO 2 has been stationary for an initiative, he calls in smoke to cover a move from W27 to W26.  Biggest fire action of platoons 2-1 and 2-2 will fire at any enemies that might hamper a move from W27 to W26.  If there are no such units.  All units in W27 make their way to western end of W26 and deploy facing biggest threat, FOO at rear.

9. (2) Enemy will fire at any units that might hamper moves from W27 to W26.  If there is none or only one enemy rifle stand in position to prevent the move, all W27 units move to W26, as 8 above.

10. (5) Enemy fires indirect with FOO 2 and direct with largest fire action upon any units that can oppose moves N from W25.  This continues until it is possible to move all units from W25 to W26. Smoke is called in if this makes the difference.  When the move is possible without resistance, it is made.

11. (4). Enemy drops smoke if possible and directs largest fire action against those who would oppose a move from W26 to R20.  If it is possible to move unopposed, then all units in W26 proceed to R20.

12. (4) Enemy drops smoke if possible and directs largest fire action against those who would oppose a move from R20 to W21.  If it is possible to move unopposed, then all units in R20 proceed to W21 and deploy facing biggest threat at E end of W21 (5919).

13. (5) First Company of enemy fires upon any of your forces that can react to a move from W24 to W17.  If necessary, smoke is dropped to cover the move.  When ready, forces in W24 proceed to W end of W17 (2808).  Deploy either facing N or biggest threat.

14. (3) First Company of enemy fires upon any forces that would hamper a move between W23 and W14.  Once opposition is reduced to one rifle stand or less (smoke if necessary), all forces in W23 move to W14 and deploy facing biggest threat.

15. (2) First Company fires upon any forces in LOS that might react to a move from W17 to W16.

16. (4) Second Company fires at any of your forces that might oppose a move from R19 to W20.

17. (3) First Company fires at any of your forces that might oppose a move from W13 to R16.

18. (2) Second Company fires at any of your forces that have LOS to W20 (includes targets in W20).

19. (5) CC 2 enters the board in W27, together with three attached HMGs, HMGs A, B, and C.  He directs fire against any of your forces that might oppose his moving to W26.  If the way is clear, he moves to W26, rallying any stragglers on the way.  If you have forces that could oppose the move, but which are out of sight from his entry position, he first moves into W25 and directs fire from there.  Once in W26 he directs all HMGs to fire at the nearest non-suppressed of your troops.  If you have one or less non-suppressed rifle stand who can see him, he’ll rally any pinned units in W26.

20. (5) Enemy will direct fire against any opposition to a move from W26 to R20.  If the opposition is one rifle stand or less, he’ll move with HMGs A, B, and C to R20, getting smoke from his FOO if necessary.

21. (5) Enemy will direct fire at any opposition to a move from R20 to W21.

22. (4) Second Company will, if the opposition to a move from R20 to W21 can be reduced to one rifle squad or less, move all forces from R20 to W21.  Remember that it is not a requirement to kill off opposition.  Suppression, LOS blocking, smoking off etc. will suffice.  Smoked off troops of yours will simply be by-passed if possible.

23. (3) First Company will move all forces from W17 to the W tip of W16 if possible.

24. (5) Second Company will direct as much fire as possible against forces opposing moves to R8.  The instant it is possible to move to R8, all forces from W21 will move to R8.  A smoke mission at the W end of W21 may do the trick.  If there are any of your forces remaining in R8, the move will be led by rifle squads of 2-1 Platoon.  If 2-1 Platoon has lost two rifle stands, all forces in W26 will be called forward too.  Any rifle squads deploying in R8 will deploy closer to known enemy stands than the HMGs, but allowing the HMGs a good field of fire.  If possible, enemy will deploy in the NW corner of R8 where it can enfilade the crest C2.

25. (4) Enemy will direct fire against any opposition to a movement into or within W16.  If the opposition can be one rifle squad or less, all forces from W16 move to W15 and deploy at the far W end of W15, where they can still see the table edge south of the compass, facing biggest threat.

26. (3) Second Company fires its biggest fire action against its nearest foes.  Note that this instruction can never be completed (unless Second Company is completely wiped out), so is never crossed out.

27. (3) First Company will direct fire/smoke against moves from W14 to R16.  If the way is clear, and potential reactive fire down to one rifle squad or less, all forces in W14 move to R16 and deploy at its northern end, moving through cover all the way.

28. (3) First Company will act to neutralise opposition to moves from W13 to the river immediately next to it.  If opposition can be brought down to 1 rifle squad or less, enough squads from 1-1 Platoon will move from W13 to out-number any of your forces in or immediately next to G1.  If this takes the whole platoon, then they all go.  If they cannot out-number you, they stay in W13.  If they move, then they use the cover of the river to move up to the hedge and move to keep a hedge between themselves and you at all times.  They deploy in the E corner of G1facing N and in LOS to any of the same platoon in W13. 

29. (3) First Company will direct fire and smoke against any potential reactions to move of 1-1 Platoon to R15.  If opposition can be reduced to 1 rifle squad or less, all of 1-1 moves to R15, making best use of cover.

30. (4) If R8 is empty, Second Company will move to where it can see N of the crest C2.  Units in R8 then fire at any enemy in sight.

31. (4) If attacker’s forces remain in W26 then Second Company will fire and smoke any forces that might prevent a move from W26 to W21 via R20.  If opposition can be reduced to 1 rifle stand or less, all remaining forces in W26 move to W21, and deploy facing NW or nearest obvious threat.

32. (4) First Company will fire at any forces in W12, unless target priority rules force shooting elsewhere (such as R14).

33. (4) Second Company will seek to replace FOO 2 if he has been killed or suppressed and left behind.  Roll 1d6.  On 5+ a new FOO arrives in W27, and all Second Company will co-operate by firing to aid his journey to W26.  He will risk moves in cover against 1 rifle stand reaction, but nothing more (not an HMG, nor moves in open).  If possible he moves to R20, then W21, then R8.

34. (4) First Company will seek to replace its FOO as 32, above.  FOO will attempt to deploy as far forward as it can, while having two unsuppressed rifle stands between it and your forces.

35. (5) First Company will direct as much fire as it can to support a move from W15 to W12.

If you have reached instruction 34 and rolled to skip to the next instruction, then it is time to assess the situation.

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ASSESSMENT OF GAME

If the enemy has lost 26 or more stands, and you have lost 6 or fewer, then you may declare yourself the victor.  Then again, you might like to carry on anyway if you’re having fun, and especially since you are in a good position to cope with the next bit.

Go to Part Two.